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Top Five List: Top Five Games As Art

The Weekly Geeks Top Five List

Video games being regarded as "Art" seems to serve as a sort of validation for our hobby. If games are Art, then they serve some sort of higher social significance than the standard "they allow us to improve hand-eye coordination" argument we have all heard. Certainly, gaming is big business and a serious one, but can games be "Art"? What is "art", anyway? Having a bachelor's degree in art doesn't make me an expert by any means, but I was taught that art is anything anyone takes the time to call "art". A broad definition, but it works. It's not just how pretty a game looks, or if it is made to look like a painting. Art requires the person viewing to think, to maybe change their world view through the eyes of the Artist, who is regarded as a sort of seer, someone who can visualize and filter the world in ways we cannot.

We here at The Weekly Geek think that video games are the very definition of Art. Hit the jump for our Top Five Games As Art lists!

Frodo
In my list I try to look past the "ooh this game is pretty" sort of "games as art" mentality and think of them more as performance art pieces. In essence, video games are the ultimate performance art. Artist/Patron interaction is the closest it could be, it's the ultimate in audience participation. For me, the games have to be a completely fulfilling experience. They have to please not only my visual aesthetics, but auditory and tactile.

5. Animal Crossing - Sandbox games make great "Games as Art" entries, because the artist gives you the tools to create something within their predefined space, and you explore that space. Animal Crossing is the perfect example, with it's simple interface and gameplay mixed with almost unlimited possibilities. You can play this game a million different ways for hundreds of years and never have the same experience as someone else.

4. The Sims (series)- Another sandbox game, this one is the granddaddy of them all. No real structure or goals (except in The Sims 2). The Sims allows you to experience life any way you want. Perhaps you want to recreate yourself and try to win friends (finally!) or you want to pretend to be someone of the opposite sex and lock them in a doorless, windowless room until they pee themselves and die (awright!). Any game that allows you to take so much control over your experience is definitely art.

3. Shadow of the Colossus- I would be remiss if I didn't mention this game. The whole experience of Shadow of the Colossus is beautiful. From the seamless soundtrack, to the moody landscapes and the way that the camera angles up to reveal the colossi as you approach them... chilling. This game is basically perfect, even the frustrating play controls add to the idea that you are this frail human against insurmountable odds. You get knocked down, you stay down. The act of killing a colossus is even beautiful, with the idea that when you strike with your sword you must release the button instead of pushing it. It's that act that seems like such a cathartic release. Pain, anguish, hope and fear - all beautifully represented in this game.

2. Phoenix Wright - Not only does this game win points for bringing back one of my favorite genres, the text adventure, but it does so in such a unique fashion. A lawyer game? What the crap? The series had the possibility to be so horrible, but proved everyone wrong with a compelling storyline, interesting and often difficult puzzles and excellent user interaction. I hope they make these games forever. Phoenix Wright is able to take an aspect of life not often represented by games, litigation and the legal system, and whittle it down into a simplified form that is so incredibly entertaining, it's like watching your favorite episode of Law and Order but being able to actually interact with Lennie.

1. Electroplankton - The ultimate "Game as Art", Electroplankton was created by a japanese performance artist and presented as one of Nintendo's first non-games for the DS. You control a variety of weird characters in their own small spaces, and your interaction with them produces light, color, sound and motion. Playing with these "plankton" is comforting and joyful. The "game" itself is presented in a very curious, exploratory context. It almost becons you to touch it, to experiment and play. You could get lost just playing with the characters, with no driving storyline, no real goals and no score at the end. That, by my definition, is a game that is most certainly Art.

The Geek
5. Metroid Prime - First, MP is just plain pretty. But secondly, and more importantly, MP took a very unique approach to storytelling in a video game. While you were exploring, the story was really unfolding around you and away from you. You only learned of what was going on the planet through 3rd person narrative computer log entries.

4. Super Mario Bros. - Nintendo and SMB was the first real effort to take games beyond basic quarter eating arcade machines and little one-off Atari style games. While all on a very minor level as compared to what we're used to today, it had all the elements we look for and expect from games now; appealing visuals, a story, and a full soundtrack. It was the game that allowed games to move to the level to ever be considered art.

3. Final Fantasy Tactics - Pretty much all of the FF series qualifies as art but FFT has it in spades. Simple yet nice looking sprites in a time when everything was staring the hardcore pushing into polygons, one of the best soundtracks ever, and an amazingly serious and dramatic storyline despite being in a game with magic and demons and such.

2. Katamari Damacy - What can I say about this game that hasn't been said a million times before? If you can play this game and not recognize it as art, then you have no soul.

1. Shadow of the Colossus - The absolute pinnacle of "games as art". Hell, I say it even goes beyond that. It's not a game as art, it's art as a game. This isn't a game that is so well done that it is true art, this is a piece of art that just happens to be interactive in a way to make it like a game. The large, empty world. The amazing visuals. The inspired design of each colossus. You even are able to feel emotion from a giant lumbering beast when all you can see is the small tuft of fur on a shoulder to which you are clinging for dear life. And the ending. Oh, the ending. If this game cannot prove to anyone and everyone that video games can indeed be art, then art does not exist in this world.

Caspian
5. Okami - I haven't really had a chance to play it myself, but just watching this game is incredible.

4. Katamari - This game's art coupled with the music and the fun style of gameplay make this game a winner and very fun to view.

3. Grant Theft Auto 3 - GTA is not really given it's due for how great the art direction is. One of the best parts are the character sketch loading screens.

2. Paper Mario - Form what I've seen, the art exectution in this is wonderful. It really looks as if mario was cut from a piece of construction paper.

1. Final Fantasy XII - This is obviously the new kid on the block, but the art is so well done in this FF installment, that i bought the $20 strategy guide just for the limited edition conceptual art booklet included.

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comments (34) | permalink

Vincent says:

posted November 29, 2006 4:51 PM

Nice list....but how could you forget Killer 7? Awesome game, awesome story, best art i've ever seen in a game. The odd cel-shaded look adds to this, but the game should definetly be on the list.

A side note though, I definetly agree about Shadow of the Colossus.

~Vinny

Skylance says:

posted November 30, 2006 6:42 PM

I agree whole-heartedly with Shadow of the Colossus, but I really believe that any discussion of art and videogames is not complete without mention of Ico. That game, and its progeny, are the best arguments for the reality of interactive poetry I've ever encountered in my many years as a gamer.

.skl

frodo says:

posted December 1, 2006 9:39 AM

Interactive poetry! Great description!

billy says:

posted December 3, 2006 10:30 AM

uh, hello? tranz for the dreamcast!

Thomas Averin says:

posted December 3, 2006 10:34 AM

Two words my freind:

The Dig

Benjamin Bagley says:

posted December 3, 2006 11:07 AM

How about the path-breaking old-school RPGs that combine narrative and character development in ways that still can challenge and surprise players? I'm thinking of Planescape: Torment and Ultima IV here, mainly.

MA5T3RCH33F says:

posted December 3, 2006 11:21 AM

Funny you put FFXII at the front of your list when you actually failed to mention Ocarina of Time or Wind Waker...what gives? Not a single one of you remember a Zelda game?

top 5, I think, is too small a number to cover everything.

HappyWulf says:

posted December 3, 2006 12:11 PM

I think they are also forgetting about some other fairly recent game that definatly deserves more praise over Animal Crossing. And that would be Pychonaughts.
It was like an abstract artist's painting!

Special K says:

posted December 3, 2006 12:29 PM

You guys have a pretty limited list there, and you're missing quite a few clear front runners such as,

REZ
Darwinia
Loom
Windwaker
osu! takatae! ouendan!
Silent Hill
Tetris

forsooth geeks, forsooth.

Jason Irby says:

posted December 3, 2006 12:47 PM

"The Dig"

I concur.

classybot says:

posted December 3, 2006 1:32 PM

I loved the lists. There were a couple of games I disagreed with, but rather than complaining about them like a prick, I'll just make my own list.

5. OSU! TATAKAE! OUENDAN
Ouendan is a rhythm based game from japan, were you play as 3 male cheerleaders going around japan cheering people up, and encouraging them in various
tasks. Most of the story is told out of very stylized comic book panels, and all of the cut scenes are pretty self explanatory, so there is no language barrier. And most of the songs are really catchy jpop/rock songs.

4.Katamari Damacy
This one was on all of the other list, so I won't go into that much detail. I'll just say the art is very cracktacular.

3.Jet Grind Radio
This game was one of the first really good looking cell shaded games. From the stylized character designs to the great looking graffiti, this game just screams artistic expression. Also the soundtrack has Cibo Matto, that automatically gets you 10 extra points.

2.Psychonauts
Psychonauts has something that allot of people overlook when evaluating games as art, and that is writing. It has some of the funniest dialogue in game I have ever heard.

1.The Legend of Zelda: Windwaker
This game goes without saying, the character designs and environments are simply breath taking. This is the only game I was shocked to see that it wasn't on the list.

Hope you have enjoyed my pretentious list, love the show by the way.

Samuel Lopez De Victoria says:

posted December 3, 2006 1:48 PM

No offense but that list is a very mainstream and lacking in terms of visual, conceptual, and personal art (not to put you guys down at all for the hard work... it's just too general)... I would say the following list makes more sense as strong art based games (though you did get a few):

#5. Electroplankton - A simplicity based game where the experience of the art happens when you realize that the game plays to how you want it to be.

#4. REZ - Synesthesia sums it up. Stimulating certain feelings that don't asscociate with each other such as tasting sound and feeling color.

#3. Shadow of the Colossus - Emotionally it's amazing. Experience is amazing. Visuals are amazing. Just amazing.

#2. Okami - This is probably the only game that looks good no matter what it's doing... Plus it's probably the one game with the most sense for visual traditional style.

#1. Killer 7 - Conceptually, the game shatters anything ever done in movies or any form of visual art. On top of that it has an amazingly complex plot that hurts to think about, is like nothing else out ever on the gaming market, and just looks too damn unique to even be compared to anything. I'd say this is a game that has hundreds of little segments that could stand as mini-art works (or performances), but holds together standing as it's own amalgamation.

dusty says:

posted December 3, 2006 1:49 PM

Electroplankton ? Are you F-ing kidding me? Did you bother playing it? It took all of ... 5 minutes to finish it, get bored, wash my hands, and regret ever having played it. To even suggest that the plankton "learn," "evolve," or do anything remotely resembling "life," "art," or even "fun" is absurd. Being rare and different doesn't make a game good, and certainly doesn't make it art.

Pat says:

posted December 3, 2006 3:23 PM

One Word:

Marathon.

Sam says:

posted December 3, 2006 3:30 PM

Caspian seems to have not really fully understood how a game can be defined as art, and I think has missed the point entirely. He needs to look past art direction. Games are about player interaction, experience, and narrative, more so than good art direction. Art direction is an integral aspect, but it's certainly not the only or the most important piece.

Justin Roman says:

posted December 3, 2006 5:23 PM

Sorry, I'm completely unconvinced that any of these games should qualify as "art" in the sense that people who call video games "not art" mean. I think a lot of these games are impressive for various reasons-- I've played / watched someone play almost all of them. But they aren't "art" you'd put in a museum any more than ten thousand other products of mass culture. There are interactive pieces of art that do get put in museums, discussed in serious art magazines, etc.,but they are nothing like these games.

(And no one has mentioned Tail of the Sun or Aquanaut's Holiday, both of which belong on these kinds of lists. The studio wasn't called ARTdink for nothing.)

Rob says:

posted December 3, 2006 5:39 PM

Definite additions:

- Dreamfall: The Longest Journey (crappy action sequences be damned, this is one of the best games I have ever played... just give it a chance)
- Indigo Prophecy
- Chrono Cross
- Half-Life 2
- The Chronicles of Riddick: Escape From Butcher Bay
- Eternal Darkness: Sanity's Requiem

Some people already mentioned Zelda: Windwaker and The Dig.

syxed says:

posted December 3, 2006 6:43 PM

You all seem to be focusing on console games. While I agree with many of these, particularly Wind Waker, Psychonauts, and Shadow of the Colussus, you're missing the games that actually moved me through their art and got me the most involved into their plot lines. And these games happen to be PC adventure games.

Syberia
The Longest Journey (and Dreamfall)
Grim Fandango

These games were amazingly beautiful and moved me like nothing else.

frodo says:

posted December 3, 2006 7:17 PM

Well, I think we have certainly proven that the actual definition of art changes from person to person, thanks for all the comments!

I agree that Caspian seemed to miss the point, but hey. He is WELL INTENTIONED.

Also keep in mind that this list is limited to games that we have played, and our personal experiences with said games. If this were 1up.com or something I am sure you would get a more definitive list. I like to think that we give a unique personal perspective on things here at the weekly geek.

@dusty
I think you missed the point, too.

syxed says:

posted December 3, 2006 8:05 PM

You all seem to be focusing on console games. While I agree with many of these, particularly Wind Waker, Psychonauts, and Shadow of the Colussus, you're missing the games that actually moved me through their art and got me the most involved into their plot lines. And these games happen to be PC adventure games.

Syberia
The Longest Journey (and Dreamfall)
Grim Fandango

These games were amazingly beautiful and moved me like nothing else.

antiKk says:

posted December 3, 2006 9:51 PM

The biggest problem with this list is that a lot of titles being mention are "Games with good artwork / art direction" not "Games that are art"

glamnesia says:

posted December 4, 2006 2:50 AM

Probably the major difference between games and other forms of art is that they usually eventually leave the audience with a level of self-contained satisfaction and reward. Many paintings, musical pieces and plays are designed to and often raise more questions than they answer, but for the most part, modern games have a definite "end".
You could say that many other forms of art are best experienced in a mentally altered state in order to find the "truth" in them, and some would indeed say the same about games (hoho), but the euphoria created by completing a game or achieving a satisfactory level within it is ultimately the reward or "truth" that the experience offers.
Whether this translates to a better understanding of the world outside of the game is debatable, as some say art is supposed to, but it is important to remember that video games are as much a creation and combination of the same elements that influence other forms of design, including art.

Anyway my picks go to:
1 Killer 7 - Nuff said already
2 Metroid Prime series - everything is slightly off-kilter in these games, and I mean everything, but put together in a way that creates a simultaneuosly familiar yet transendental experience.
3 The Zelda games - that bit at the end of Majora's Mask where you meet the boy under the tree, that's real soul, that is.

-Slayer- says:

posted December 4, 2006 3:50 AM

People are obviously also forgetting the Freeware/indie scene. Anyone ever heard of the fantastic developer Kenta Cho? Thought not :(.

Rob says:

posted December 4, 2006 4:58 AM

To me, innovation and graphical muscle have little to do with the "art" of a game. I'm relatively sure Frodo and antiKk would disagree with me on the former, and they're probably right from a purely objective point of view, but everyone has a right to an opinion. :)

I judge a game's "art" value on the seamlessness, intuitiveness, and (by extension) immersiveness its controls and gameplay, and the inherent beauty and immersive quality of its graphics. This latter judgement is based not on pure polygon count ("wow value"), but on how well the graphics are utilized for their cinematic worth: in cinematography, animation, and the art direction of models and textures. A game that utilizes its graphics in such a way makes itself timeless.

For example, take Ocarina of Time: the game is very old; technologically, it's quite obsolete. However, to this day I still find it a highly beautiful and immersive game, and likely always will. The same can be said for relatively few other games.

Certainly, a good argument can be made for including innovation as a must for art value. However, I like to keep films and video games as closely related as possible in my mind, and films don't have -- in the manner of which we're speaking -- innovation.

PS: Ah, text adventures. The entry on Phoenix Wright (which I have yet to play) reminded me of the genre. I love a good text adventure, so my definition of game art has to be modified to account for this love. The art of a text adventure is, to me, defined by the quality and immersiveness of its writing and by, of course, its plot. Note that this quality of writing and plot need not be on the level of, oh, Jane Austen (or anywhere near), but is judged solely by how well it says what it set out to say, relative to the scope of the game's design and target audience.

A great text adventure in my opinion: Radical Dreamers for the Super Nintendo. I managed to find an English-translated ROM of this gem (DON'T ask me for it), and with the ZSNES emulator I was able to experience it. What a beautiful game! How I wish there were more like it! Frodo, if you want a great ("modern") text adventure, you owe it to yourself to hunt down this rarity. Radical Dreamers, the semi-sequel to Chrono Trigger, was more immersive to me than most games with "real" graphics. It combined text, background images, and music into a hauntingly beautiful package.

Fronz says:

posted December 4, 2006 8:18 AM

And you thought the comments were done? surprise fuckers!

I just plugged your post cuz i loved the idea, i made a top 5 of my own, check it out:
http://thelastboss.com/post.phtml?pk=1701

gj u guys.

brandonG says:

posted December 4, 2006 9:09 AM

I can recall being wowed by Chrono Cross, and a specifically fantastic sequence that was done in really interesting watercolor-impressionistic style. It's when the player first plays as the dog in this dreamworld type setting and it was wonderful, very artistic.

Casey says:

posted December 4, 2006 9:23 AM

Nice lists, I'd definitely agree with 'em for the most part. However, I think Half-Life 2 deserves a spot up there. The game does such an amazing job of telling you where you are without directly telling you, and you really get a sense of being in a bleak, dystopian world. Everything is done so subtly, yet so deeply...they create a world that has entered a state of chaos due to the Combine, and from the present state of the game you can infer what the Combine have been doing to the earth. The more you play through it, the more you notice all the interesting little details that VALVe so skillfully put into their game.

frodo says:

posted December 4, 2006 9:46 AM

@Rob

I've played Radical Dreamers. I spent days and days hunting for that rom and trying to make it work, and I eventually was able to be enthralled by it. Loved it, hope it comes to the virtual console.

ZB says:

posted December 4, 2006 10:20 AM

Ahem:

Myst

Or even better:

Riven

Also:

Zork

And my personal favorite, even after all of the above (and those above the above):

Super Breakout (Atari 2600)

The Geek says:

posted December 4, 2006 11:13 AM

There are always games that slip your mind when you're making these lists and make you go "d'oh" when you remember them afterwards. Half-Life 2 and the Myst series as mentioned by other posters are good examples.

No matter what we would have posted, we would have left games off the list that we or other people wanted. But then, that generates all this awesome discussion among everyone visiting the website.

Oshadog says:

posted December 5, 2006 5:05 AM

I posted this on Kotaku too but: Saga Frontier II wasn't given love? ;) Not surprising, I don't know anyone else who played even part of it. I couldn't even finish it, as much as I loved looking at it I was just bored as hell with the game play/story part, but it was still all the most amazing hand-drawn *perfect* squaresoft art. Stunning, simply stunning. I've never played a more beautiful game. Never. (In fact, I've been kicking myself for not importing the art book/massive game guide.) It put Tactics to shame and that's on my top 5 favorite games of all time list, as is SotC. But, unlike SGF2: not only were both those games brilliantly designed to feel beautiful, they were really fun.. ...Should I mention I love art so much I have my BFA in Illustration :3 Great article. It made me really happy to see this topic. Sometimes I wish more people would think of games as art.

Charles Herold says:

posted April 18, 2007 9:50 AM

These are terrible lists, really, often focusing on cute graphic tricks (Paper Mario?) rather than real artistry. There is a different between art and craft that is being completely ignored. The fact that Ico isn't mentioned by any of the authors is shocking (it's also surprising that it's only mentioned once in the comments). As art Ico is far more successful than Shadow of the Colossus by the same designers, but it was less commercially successful so perhaps no one knows about it.

I would agree on Katamari Damacy and Okami. I would also include Shadow of Destiny. And since everyone's doing 5 I'll toss in Silent Hill 2. All are games that go beyond simple craftsmanship. Not that I object to craftsmanship, which is at times more effective than artistry (after all, The Monkees beautifully crafted, non-artistic I'm a Believer is one of my favorite songs), but if you're going to talk about "games as art" then do it right.

Aaron says:

posted July 26, 2008 6:24 AM

I do disagree with the lists. Sorry. Well, you know what, I'll go ahead and make a top five list myself :P

5. BioShock
Visually stunning, at the least. The game is quite philosophical and morally challenging.

4. Okami
Amazing. Feels like an actual watercolor painting.

3. ICO
Hauntingly beautiful, as artistically stunning as a Van Gogh.

2. Killer7
Beautiful cel shaded art, but the story is what ranks this so high. Very philosophically, politically charged and spiritual blend of postmodern surrealism.

1. Shadow of the Colossus
Emotionally, visually, and overall gorgeous. Jaw-dropping minimalism and colossi.

Durandal says:

posted July 28, 2008 9:07 AM

1. Majora's Mask

The deepest Zelda, I think. Wind Waker was also a beautiful game.

2. Marathon

The entire trilogy was fantastic. Most immersive FPSes ever.

3. Eternal Darkness

Intense.

4. Shadow of The Colossus

I put this one on and not Ico, because I think the gameplay in Ico was secondary to the visual design. Shadow uses the gameplay to move the player.

5. Metal Gear Solid 2: Sons of Liberty

This isn't necessarily the game I had most fun with in the series, but I do think this one had higher philosophical aspirations then the rest.

Honarable mentions:

Metroid Prime, Killer 7, Deus Ex 1 & 2, Grand Theft Auto 4, Conkers Bad Fur Day

What say you?!

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