Why Zelda: Twilight Princess Sucks.
Editorial Note: This was written at 5 hours into the game. For more recent impressions, see bottom of page.
It's the same damn game you've been playing for years. Boy with pointy ears has to rescue princess with pointy ears from dude who looks like a pig. Zelda is a tried and true formula, and Zelda Twilight Princess was supposed to be the best yet in the series. Indeed, many review sites gave the game perfect or near-perfect scores. I want you all to know that I am basically the biggest Nintendo fanboy there is. I am a Nintendo apologist and I freely admit that. I also want you to know that so far I do not like the Wii and more specifically, I think Zelda Twilight Princess sucks. There, I said it. Phew. Feels goooooood to say it.
Let's get right to my reasoning, shall we?
The Graphics. I am the first person in the room to say that graphics don't matter. As a matter of fact, that was the title of last week's podcast. Somehow Nintendo has convinced me otherwise. The graphics for Twilight Princess aren't even Gamecube quality. At times they are N64 quality, and that's just inexcusable. Maybe I have been playing Final Fantasy 12, Okami and Shadow of the Colossus too much, but Zelda seems to strive to be the perfect combination of those three, and failing miserably. There are jaggies. Hair looks like plastic. The character design is ugly and miserable. In fact, there is a supreme lack of design in the game. Wind Waker was a beautifully crafted masterpiece, everything flowed together and was a joy to just look at. Twilight Princess, in the push to make Zelda more "mature" has lost any style whatsoever for a crappy pseudo-realistic look. Not only that, but there are clipping errors everywhere in the game. Link's sword passed through his clothes and Epona's bridle disappears in the freaking cutscenes. Too often I look at the cutscenes and say to myself: "THAT is what you went with?! THAT was the cutscene you chose?!" Even the intro is so lacking style and interest, it makes me want to weep. Look. The Gamecube is more powerful than the PS2 in graphical power. So why, then, does Final Fantasy 12 look so freaking amazing and Zelda look like it was made 6 years ago? It's intolerable. NEXT.
Use of the Wii Remote. Why, Nintendo? Why are you making me jiggle my controller to swing my sword? Sometimes it doesn't even work. I have died in this game multiple times because I wasn't able to control my character. This just doesn't happen in a Miyamoto game. Miyamoto games are KNOWN for their excellent and tight play control. As a matter of fact, I find it very hard to believe that he even signed off on this game. The Wii controls feel tacked on and lazy. They add nothing to the experience or immersion and just come off as awkward and frustrating. The speaker in the Wii remote is annoying and chintzy, and using the pointer in the game is a gimmick. An annoying gimmick because very damn time you move the pointer across the screen that damn fairy makes chiming noises. EVERY TIME. I turned it off. It was giving me a headache. Look, I just want to play Zelda with a normal controller and know what I am doing at any given time. I don't want to be forced to play like some sort of epileptic every time I want to swing my sword. It is not fun. It is anti-fun.
Lack of Joy. One thing I always loved about Zelda games was the amount of joy I would feel playing them. Every new dungeon, every new discovery was met with a smile and a surge of joy. I haven't felt that in Twilight Princess. All I have felt is frustration and anger so far. There is a distinct lack of anything in the game, let alone secrets. Walk into a house in town, what is in there? Oh, right. Nothing. Not a pot to break, not a rupee to find, not a chest to open. Just walk through the door, wait for it to load the room, walk around the room, realize you CAN'T DO ANYTHING and then walk out. Thanks for wasting my time, Nintendo. And the music! The music is the same crappy midi on steroids we've been forced to listen to for the past 2 generations. WHAT IS SO HARD ABOUT ORCHESTRATED MUSIC, NINTENDO?! Please. Stop giving us stupid remixes and rehashes of the same damn Zelda music and compose new, original and beautiful music. I keep comparing the game to Final Fantasy 12, but it works. The game has gorgeous and memorable music. Zelda Twilight Princess's music is lazy and unimaginative. And you delayed the game for years for THIS? I want originality. I want joy. I want the feeling I had with Wind Waker, Ocarina of Time, Link to the Past and even Link's Awakening.
I want a Zelda game. This isn't it. While Nintendo is playing back in the dark ages with their lack of voice acting, good music, and original gameplay, other companies are leaving them in the dust. I'm going to go play Okami now and actually have some fun with my video game playing.
Update: Okay, after about 15 hours in, I am enjoying the game a bit more. I have gotten used to the controls (to an extent) and my initial frustration has pretty much faded away. Actual sword swiping moves instead of jiggling seems to work better, though the Wii controls still feel tacked on. I stand by my original statements about the graphics and art style, though some of the later dungeons look a bit better. So then, why make the beginning of the game so hard to get used to? My suggestion would have been to find a way to get us really really sold on the controls in the very beginning, blow us out of the water with impressive visuals and story and then go from there. Instead it only starts getting good later on in the game. Maybe most people will have the resolve I did and try to plod through the first couple hours in hope of a better experience? Who knows.





Stewart Lawrence says:
posted November 21, 2006 2:08 AM
Wow...