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Lost Odyssey - Don't Ever Leave

LostOdyssey_Header.jpgIt's been a while since I settled in to the turn based reality of a proper JRPG. This is very likely due to my last experience being both sexually charged yet tragically marred by a girlfriend's decision to walk out with my entire system after bearing witness to some sweet moves in Final Fantasy VII. My heated relationship with Cloud simply wasn't meant to be and I never got him, or my PS, back.

I bet she overwrote my game right away, saving in the same slot over, and over, and over. A scar formed and I became damaged goods, keeping cautiously distant lest a new RPG come along only to be quickly snatched away.

Naturally there has been some progression in the genre since but the original formula still sings in Lost Odyssey which I picked up - beyond all irony - at the recommendation of the same soulless harpy that stole Cloud from me all those years ago.

I try not to dwell on that as the hours with this newer, flashier experience fly by.

Despite a sprawling disconnect with anything recent to the genre the first hour found me at home, entrenched in a womb of familiar battle casting and rich story. Lost Odyssey remains vastly formulaic and really only deviates in two areas which in turn lend to its appeal. The primary protagonist, Kaim, uncovers forgotten memories that span his thousand years spent as an Immortal. These "dreams" are presented as animated text, a lot of text, but offer a surprisingly profound back story I welcomed despite the break (see: hours) from gameplay. The other involves a timing aspect to battle scenes in the form of rings (think materia) whose benefits are unlocked with precise timing.

The rest of the game sports glimmering polish on the rest of its many facets; cut scenes are plentiful as they are beautiful (across 4 dual layer disks), musical score sufficiently reminiscent, voice acting surprisingly tolerable, and menu system instantly usable to a player that hasn't touched a JPRG in a decade. Though not everything was perfect. Some of the navigation involved either stealth movement or obstacle avoidance, low points in the game, but these are brief. Battles are random, a boon to the grinders and a curse to explorers.

As I continue through the fourth disk the experience finds me comfortably satisfied in this world, a feeling of intimacy well established with all the members in my party I find strikingly different compared to any of the characters in either Fallout 3 or Fable 2 despite heavy time spent in both. Thus far I've truly enjoyed my time spent in this technological magic revolution and find myself welcoming boss fights and back story alike. The ring system has managed to keep combat refreshingly kinetic as I pass the 40 hour mark.

So consider Lost Odyssey if you like a good JRPG but keep it close, affection properly digitized and spread over as many mediums as possible. Save game made safe lest some game-playing nymphet appear to tear Cloud, or Kaim, out of your life forever.

Learn from my mistake.


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