When Spoilers are OK*
*This post but tip-toes around the idea of suggesting game content/plot, barely mentioning the games Fallout 3, Fable 2, Bioshock, and Portal. Purists beware.
The older I get the more my moral palette shifts, black and white merging to a solid gray which envelops subjects previously immune. Increased information breeds a complicating density that cuts facets in even the sheerest of topics, new dimensions compounding earlier standpoints and thereby rendering them obsolete.
One such arena is that of the Spoiler.
Having proudly sported the label of "Anti-Spoiler Purist" (which means zero external input) it was not quietly that I changed camps, only recently allowing concessions that previously contradicted my own personal dogma. There's a one-time magic to discovery in any medium, be it literature/movie/video game, and the preservation of such something I saw as not only critical but sacred to the designer's intended work. Anything diluting that singular experience was to be outright avoided, a task whose difficulty has only increased over the years regardless of medium.
The twist near the end of Bioshock, ending to Braid, or initial exposure to Portal's subversive scrawling are all worthy of such preservation, but with the advance of increasingly dynamic and less linear games there are often experiences that can be entirely absent from the experience unless a line is crossed in to Spoiler Territory.
Take Fallout 3 and to a lesser extent Fable 2. Both offer varied game play based on the player's choices to the point where consequences could be irreversible. While the differences in personal experience are certainly a strength, some of the side quests are not to be missed. Armed with the knowledge that completion of the main story in Fallout 3 would bar my continued exploration of the incredibly rich, sprawling wasteland my game play experience was substantially broadened. Conversely, my ignorance of the consequences of choosing "The Needs of the Many" at the end of Fable 2 has soured my potential enjoyment of the yet unreleased DLC.
It's a thin line and undoubtedly a dangerous one as a single blurb can separate the unacceptable from the enriching. As such I'd prefer to err on the side of caution, relying on carefully crafted hints from trusted gaming accomplices. In truth such suggestions do not Spoil, motivations instead pushing towards a richer appreciation. It is this shift in intent that changed my stance from Purist to Realist.
So where do you draw the line? Do you prowl GameFaqs for the hidden areas in Serious Sam? Rely on word of mouth? Or do you isolate the game entirely, prolonging anticipation at the risk of missing something awesome?




