posted by Ross on May 13, 2008 10:48 AM in Games

Below the jump, in all its uncensored glory, is a new ad for Sony's Playstation 3. It's below the jump because it is most assuredly NSFW. Looking at this ad I can't help but wonder about just what exactly it is they are trying to imply. Is it alluding to a rare talent that only the discerning PS3 owner possess? Is it encouraging a new kind of play or is it a call for genetically modified, but sterile gaming supermen? I have no idea but I can tell you that I am afraid.
continue reading "PS3 Ad: A Special Kind Of Dexterity"
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wtf
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posted by Chris on May 12, 2008 5:03 PM in Podcast

It's ladies night on The Weekly Geek, as Colette and Jinny join the very manly Chris and the always testosterone-heavy Mack in what is possibly the ladiest podcast ever. Is Guitar Hero IV going to rock Rock Band? Is Lost Winds Colette's favorite game evar? (Protip: it is!) Other topics include mini map dependence, Emerald City Comic Con, Crisis Core, and more great TV. Enjoy the brisk flavor of this special podcast... ladies.
download now
continue reading "Podcast for 05-12-08 | Laaaaadieees?"
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Arrested Development
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Bioshock
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Emerald City
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podcast
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toys
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posted by Chris on May 12, 2008 9:06 AM in Games

I've avoided making Game Diary posts this last week because A) I've been taking a "vacation" as it was my last week of unemployment and 2) I've just been playing Grand Theft Auto IV. That's not to say I haven't had any fun, I've been enjoying the crap out of it. The story, the game play, everything about this game is a love letter to the video game industry as a whole and if you haven't checked it out for whatever reason, at the very least rent it. You'll most likely enjoy the sandbox as much as I have. Niko, as a character, is one of the most compelling I've seen in a game, right up there with Gordon Freeman for me. He is a criminal, sure, but his motivation for his actions is something you can actually relate to. The dialog wanders from funny to poignant, surprising you in its serious tone.
I'm only about 50% through, as well. The game is just plain massive. I can see it's going to stay in my Xbox for quite some time. I haven't even taken the shrink wrap off of Mario Kart Wii...
What have you guys been playing? Anything interesting I've missed out on?
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Grand Theft Auto
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posted by Qais on May 8, 2008 4:38 PM in Comics, Games

When I first heard about Midway's 8th incarnation of their Mortal Kombat series Mortal Kombat vs DC I was stoked. As my friends moaned and whined about how illogical it is for the Mortal Kombat cast to go up against the DC Universe I was busy imagining all the ways Batman was going to make Scorpion his blood-soaked, weeping, reptilian bitch.
My keen optimism lasted for about a day. A day which rapidly spiraled into the sad realization that in all likelihood this game would not be the game I was hoping for. Between Midway aiming for a T for Teen rating, DC being obsessively picky about what they'll allow to befall their characters, and the subsequent abandonment of the Fatalities as we've come to know and love them through the years it looked as though Mortal Kombat vs DC was going to be just about as lackluster as the Oracles at Gamephi proclaimed.
But according to Ed Boon, the brains behind Mortal Kombat, that's all a load of hogwash.
There was never any statement on our part that fatalities will be gone or that finishing moves will be gone. We did acknowledge that we won't be able to do the same kinds of outrageous moves, like tearing someone's head off and the spine being attached to it. But there are a lot of assumptions that there will be no blood in the game, that there are no fatalities in the game. It's an assumption that, because the DC characters will be in there, those features will have to be dropped. My response is that, no, we're modifying fatalities. But I have every intention to keep finishers.
That's great and all, but if you're the kind of Mortal Kombat player that I am, tearing someone's head off and triumphantly jiggling the attached spinal column as it drips blood on the viscera covered floor is the highlight of my day. Although to be fair I have been playing Mortal Kombat since 1992 and as we all know violent videogames turn you into a bloodthirsty maniac.
As far as creating a plausible storyline for how Sub-Zero is able to wail on Superman I'm still not concerned. Oh Ed claims there will be one, but let's take a moment to get a little perspective, shall we? Mortal Kombat is a game about magic ninjas using their magic ninja powers to magically ninja their way into the back of your skull by way of the front. Adding a cast of DC superheroes to that mix doesn't shatter my suspension of disbelief and to be perfectly honest, they could do away with storyline altogether so long as I'm able to rip Superman's still beating heart from his chest like I've always dreamed. Everything else is just dressing.
[Via Gametap]
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Mortal Kombat vs DC
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posted by Qais on May 8, 2008 3:05 PM in Comics, Geek Culture

This week New York City's Metropolitan Museum of Art unveiled it's newest exhibit "Superheroes: Fashion and Fantasy." As you may have guessed from the title, the exhibit features costumes worn by actors in superhero cinema. In addition to a wardrobe that would inspire murderous jealousy in any comic geek, on display will be outfits created by today's leading couture designers inspired by the supersuits and contemporary sportswear similarly inspired.
The exhibit runs through September 1st, so any Big Apple based geeks would do well to go and have a peek. For those of us not lucky enough to live in New York City the gallery over at DVICE will simply have to do.
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posted by Chris on May 8, 2008 11:15 AM in Games

Nintendo's insistence on using an arcane series of numbers to connect to friends on the Wii hasn't stopped the majority of intrepid internet users, as yet another website is making it easier to link up to friends for some hot kart on kart action. WiiTransfer has a nifty tool that allows you to share your friend codes with other Twitter users, so if you have a bunch of friends who like to be kept up to date with every single mundane detail of your day, this service is for you.
Now if only Nintendo would bring voice chat into the game, it may actually be playable online.
[WiiTransfer | Thanks, Wade!]
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friend codes
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Wii
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posted by Chris on May 7, 2008 8:37 AM in Games, Music
You know those booths at comic book or anime conventions selling game soundtracks? Yeah, those are usually dirty pirated bootleg knockoffs. Same goes with soundtracks you buy on eBay or from *most* websites. Square Enix bootlegs are notorious, considering they have such a vast library of hard to find soundtracks. The official SE store has a sale going on right now, so you have absolutely no excuse not to purchase the official Chrono Trigger Soundtrack for $16.99. Also on sale are soundtracks for Final Fantasy VII, VIII, IX, X, XI and The World Ends With You. Sweet!
Click here to check out the deals.
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game music
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soundtracks
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SquareEnix
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posted by Chris on May 5, 2008 6:48 PM in Podcast
This week isn't ALL about Grand Theft Auto IV, though it's hard to talk about anything else this week as its been ruling most gamers' lives. In a good way. Chris and Qais discuss the greater value of Grand Theft Auto as a piece of high art, completely without sarcasm! No, seriously! Why don't you believe me?! We then move on to Guitar Hero's brand being diluted, and Qais talks about insomnia and what kind of snacks he likes when he's pulling an all-nighter.
Download the podcast below, and subscribe to the feed! Show notes after the jump.
download now
continue reading "Podcast for 05-05-08 | Press the Carjack Button"
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games as art
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Grand Theft Auto
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Guitar Hero
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parenting
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podcast
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posted by Chris on May 5, 2008 3:52 PM in Games
We all feel that sense of dread when we have to call customer service to try and troubleshoot a malfunctioning product. You have to wait while a computer routes you to a disinterested associate who may or may not solve your problem and may or may not be polite to you. Some dude named Jason has figure out how to get to escalate your problem quickly to someone who is a bit more skilled than your typical call center specialist.
Check out the super simple procedure over at Jason's blog.
[link via Lifehacker]
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posted by Chris on May 5, 2008 10:39 AM in Games
Wondering how EA and Harmonix were going to make the Wii version of Rock Band successful without all of the amazing downloadable songs? Today comes the announcement of Rock Band Track Pack volume 1, which brings a nice selection of 20 songs previously available for download on the PS3 and 360 versions to the PS2 and the Wii. Set to be released on July 15th, here's the track list.
30 Seconds to Mars The Kill
All American Rejects Move Along
Blink – 182 All the Small Things
Boston More Than a Feeling
David Bowie Moonage Daydream
Faith No More We Care A Lot
Grateful Dead Truckin’
The Hives Die, All Right!
KISS Calling Dr. Love
Lynyrd Skynyrd Gimme’ Three Steps
Nine Inch Nails March of the Pigs
Oasis Live Forever
Paramore Crushcrushcrush
The Police Synchronicity II
Queens of the Stone Age Little Sister
Ramones Teenage Lobotomy
Smashing Pumpkins Siva
Stone Temple Pilots Interstate Love Song
Weezer Buddy Holly
Wolfmother Joker & the Thief
**All 20 tracks utilize original master recordings**
What I'm curious about is whether you have to switch your disks out when you want to play these specific tracks, or if just inserting the disk into the system somehow unlocks them on the original disk? Hm. While this is a great thing for Wii and PS2 Rock Band owners (personally the DLC is the best part of the game for me) I'm really curious as to how it will be implemented.
Full press release after the jump.
continue reading "Harmonix Brings Rock Band DLC to Wii and PS2 with Track Pack Volume 1"
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Rock Band
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